A diverse and inclusive world “had been something that, internally, we’d wanted for a long time, but the IPs had never really allotted for it,” she said.
In a podcast, Damon Stone, who later became Android: Netrunner’s lead designer, described the world-building as “pointillism”: Each card is a small piece of color that adds up to the overall world. Robinson had the job of directing the many artists who would contribute those small parts to bring about the big picture.
“If you send a text art brief, and you don’t specify things to an artist, especially freelancers, they’re going to give you what they think you want,” she said. “So if you don’t specify race/gender/age, you’re going to get a thirtysomething white man, with close-cut dark hair and dark eyes, sort of the anydude from video games.”
So the team got really specific with its art direction. Robinson said